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Guard

(image)

Chosen from the toughest Swordsmen, Guards willingly forgo some of thier mobility for the advantages of armor. Whether in ceremonial posts during peace, or on the battlefield in times of war, their role is always the same: defending the Warlock nobilty.

Advances from:
Advances to:
Cost: 27
HP: 45
Movement: 4
XP: 78
Level: 2
Alignment: lawful
IDAragwaithi Guard
Abilities:
(image)sword
blade
12 - 3
melee
Resistances:
blade30%
pierce20%
impact20%
fire0%
cold0%
arcane0%
TerrainMovement CostDefense
Cave250%
Coastal Reef-100%
Deep Water10020%
Flat140%
Forest250%
Frozen240%
Hills250%
Impassable10090%
Mountains260%
Mushroom Grove-100%
Sand150%
Shallow Water320%
Swamp240%
Unwalkable100100%